AI Insights · Timothy · July 2021
Top 5 Hybridcasual Games on iOS in Saudi Arabia Q2 2021
Explore the performance of the top 5 hybridcasual games on iOS in Saudi Arabia during the second quarter of 2021, with insights on weekly downloads, revenue, and active users.
The second quarter of 2021 saw notable trends in the performance of the top 5 hybridcasual games on iOS in Saudi Arabia. Below, we delve into the weekly downloads, revenue, and active users for each of these games, based on data from Sensor Tower. For more detailed insights, visit Sensor Tower.
Sniper 3D: Gun Shooting Games by Wildlife Studios experienced varying weekly downloads, peaking at approximately 13K in late March and ending the quarter at around 11.6K. Revenue saw fluctuations, with a notable peak of about $10.3K in late April. Active users remained relatively stable, hovering around the 40K mark, with a peak of 46K in early April.
King Of Steering - Hajwala from UMX Studio FZ-LLC showed consistent weekly downloads, ranging from 9.5K to 12K. Revenue peaked at about $7.3K in late April, while active users saw a high of around 64K in mid-April.
Agar.io by Miniclip.com had a steady decline in weekly downloads, starting at around 5.8K in late March and dropping to approximately 2K by the end of June. Revenue saw a peak of about $7.4K in late March but gradually decreased to around $2.5K by the end of June. Active users followed a similar trend, starting at 23.5K and ending the quarter at 16K.
Score! Match - PvP Soccer from First Touch Games Ltd. saw a decline in weekly downloads, starting at 4.8K in late March and dropping to around 1.7K by the end of June. Revenue peaked at about $5.7K in early May. Active users decreased from around 33K in early April to approximately 25.4K by late June.
Rush Royale: Tower Defense TD by MY.GAMES B.V. had a peak in weekly downloads of about 5K in early May, but this number dropped to around 900 by the end of June. Revenue saw a significant increase, peaking at approximately $4.8K in late June. Active users also fluctuated, starting at around 13K in late March and ending the quarter at approximately 9.9K.
These trends highlight the dynamic nature of the hybridcasual gaming market in Saudi Arabia. For more detailed insights and trends, visit Sensor Tower.